Premchand S. Nair

 

 

Java Programming Fundamentals

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Tuesday, 04 November 2008

 

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Features

  • Object first

  • Incremental

  • In depth

Pedagogical Elements

  1. Examples

  2. Self-Check

  3. Review

  4. Common Programming Errors

  5. Introspection

 

 

Java Textbook for CS1

                              

A textbook that will teach you Java Programming and Object oriented design in an integrated and incremental fashion.

Each concept is introduced through a day-to-day example. Such an approach enables the student to assimilate and internalize the concept presented in a programming situation and provides a solid foundation for  programming or the simulation of the real world.

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Example 1.1 of Chapter 1

The DVD player you own is an object or an instance of the DVD  player class. The DVD player I own is another instance of the DVD player class. The DVD player owned by Mr. Smith is yet another instance of the DVD player class. Thus each individual DVD player is an instance of the DVD player class. Observe that all DVD players have a set of operations such as play, next, previous, pause and eject

 

 Provides a foundation in object-oriented design, Java programming and UML notation

Describes common programming errors and good programming practices

Includes an extensive stand-alone chapter on GUI and event-driven programming.

Contains numerous examples, self-check questions, review and an extensive list of programming and non-programming exercises.

 

Features (cont'd)

  1. Syntax Templates

  2. Good Programming Practices

  3. Case Study

  4. Illustrations

  5. Advanced Topics

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